While a very pretty game with okay writing, what can not be forgiven is the mechanical nature of the game. The gameplay is pixel hunting, with no real discernible way besides trial and error to work out what to do and if you're doing it wrong.
For instance, while at one part you're meant to click your sword to block, something never mentioned or hinted up to this point, another you're meant to click the arrows to slash them and not block them or another method to deal with it. I was stuck at the archer at the tree for five minutes, as I kept mashing the left mouse button trying to find out what I'm meant to click. Considering the very next scene is "suddenly giant", which then glitched out as I managed to mash the left mouse button until I found out I'm meant to stab it in the eye which rendered my character and the giant unable to do anything. I pixel hunted for another 5 minutes and then decided that if this was not a glitch then it's Limbo Of The Lost level of pixel hunting.
Good luck with future games, I just really think future games need to be more user-friendly.